﻿//==============================================================================
// siege tower_anim.txt
//==============================================================================


//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_idleA
					ReplaceTexture Siege E Catapult/Siege Hammer
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_idleA
					ReplaceTexture Siege E Catapult/Siege Hammer Iron
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_walkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					ReplaceTexture Siege E Catapult/Siege Hammer
					length 2.1
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_walkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					ReplaceTexture Siege E Catapult/Siege Hammer Iron
					length 2.1
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true
				}
			}
		}	
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_attackA
					ReplaceTexture Siege E Catapult/Siege Hammer
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.26 true   
               tag GenericSound 0.16 true
               tag Attack 0.66 true   
               tag GenericSound 0.56 true
//-- end auto generated section
					Length 0.9
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_attackA
					ReplaceTexture Siege E Catapult/Siege Hammer Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.26 true   
               tag GenericSound 0.16 true
               tag Attack 0.66 true   
               tag GenericSound 0.56 true
//-- end auto generated section
					Length 0.5
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_deathA
					ReplaceTexture Siege E Catapult/Siege Hammer
					length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege Hammer_deathA
					ReplaceTexture Siege E Catapult/Siege Hammer Iron
					length 1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
   }
}